# frozen_string_literal: true

# Released under the MIT License.
# Copyright, 2019-2026, by Samuel Williams.
# Copyright, 2019-2026, by William T. Nelson.
# Copyright, 2021, by Aurora Nockert.

require_relative "framer"

module Protocol
	module WebSocket
		# Wraps a framer and implements for implementing connection specific interactions like reading and writing text.
		class Connection
			# @parameter mask [String] 4-byte mask to be used for frames generated by this connection.
			def initialize(framer, mask: nil, **options)
				@framer = framer
				@mask = mask
				
				@state = :open
				@frames = []
				
				@reserved = Frame::RESERVED
				
				@reader = self
				@writer = self
			end
			
			# @attribute [Framer] The framer which is used for reading and writing frames.
			attr :framer
			
			# @attribute [String | Boolean | Nil] The optional mask which is used when generating frames.
			attr :mask
			
			# @attribute [Integer] The allowed reserved bits.
			attr :reserved
			
			# @attribute [Array(Frame)] Buffered frames which form part of a complete message.
			attr_accessor :frames
			
			# @attribute [Object] The reader which is used to unpack frames into messages.
			attr_accessor :reader
			
			# @attribute [Object] The writer which is used to pack messages into frames.
			attr_accessor :writer
			
			# Reserve a bit in the reserved flags for an extension.
			# @parameter bit [Integer] The bit to reserve, see {Frame::RESERVED} for more details.
			def reserve!(bit)
				if (@reserved & bit).zero?
					raise ArgumentError, "Unable to use #{bit}!"
				end
				
				@reserved &= ~bit
				
				return true
			end
			
			# Flush the underlying framer to ensure all buffered data is written to the connection.
			def flush
				@framer.flush
			end
			
			# Transition the connection to the open state (the default for new connections).
			def open!
				@state = :open
				
				return self
			end
			
			# If not already closed, transition the connection to the closed state and send a close frame.
			# Will try to send a close frame with the specified code and reason, but will ignore any errors that occur while sending.
			def close!(...)
				unless @state == :closed
					@state = :closed
					
					begin
						send_close(...)
					rescue
						# Ignore errors.
					end
				end
				
				return self
			end
			
			# @returns [Boolean] if the connection is in the closed state.
			def closed?
				@state == :closed
			end
			
			# Immediately transition the connection to the closed state *and* close the underlying connection. Any data not yet read will be lost.
			def close(...)
				close!(...)
				
				@framer.close
			end
			
			# Close the connection gracefully, sending a close frame with the specified error code and reason. If an error occurs while sending the close frame, the connection will be closed immediately. You may continue to read data from the connection after calling this method, but you should not write any more data.
			#
			# @parameter error [Error | Nil] The error that occurred, if any.
			def close_write(error = nil)
				if error
					send_close(Error::INTERNAL_ERROR, error.message)
				else
					send_close
				end
			rescue
				@state = :closed
			end
			
			# Close the connection gracefully. This will send a close frame and wait for the remote end to respond with a close frame. Any data received after the close frame is sent will be ignored. If you want to process this data, use {#close_write} instead, and read the data before calling {#close}.
			def shutdown
				send_close unless @state == :closed
				
				# `read_frame` will return nil after receiving a close frame:
				while read_frame
					# Drain the connection.
				end
			end
			
			# Read a frame from the framer, and apply it to the connection.
			def read_frame
				return nil if closed?
				
				frame = @framer.read_frame
				
				unless (frame.flags & @reserved).zero?
					raise ProtocolError, "Received frame with reserved flags set!"
				end
				
				yield frame if block_given?
				
				frame.apply(self)
				
				return frame
			rescue ProtocolError => error
				close(error.code, error.message)
				raise
			rescue => error
				close(Error::PROTOCOL_ERROR, error.message)
				raise
			end
			
			# Write a frame to the framer.
			# Note: This does not immediately write the frame to the connection, you must call {#flush} to ensure the frame is written.
			def write_frame(frame)
				@framer.write_frame(frame)
				
				return frame
			end
			
			# Receive a text frame from the connection.
			def receive_text(frame)
				if @frames.empty?
					@frames << frame
				else
					raise ProtocolError, "Received text, but expecting continuation!"
				end
			end
			
			# Receive a binary frame for the connection.
			def receive_binary(frame)
				if @frames.empty?
					@frames << frame
				else
					raise ProtocolError, "Received binary, but expecting continuation!"
				end
			end
			
			# Receive a continuation frame for the connection.
			def receive_continuation(frame)
				if @frames.any?
					@frames << frame
				else
					raise ProtocolError, "Received unexpected continuation!"
				end
			end
			
			# Receive a close frame from the connection.
			def receive_close(frame)
				code, reason = frame.unpack
				
				# On receiving a close frame, we must enter the closed state:
				close!(code, reason)
				
				if code and code != Error::NO_ERROR
					raise ClosedError.new reason, code
				end
			end
			
			# Send a ping frame with the specified data.
			# @parameter data [String] The data to send in the ping frame.
			def send_ping(data = "")
				if @state != :closed
					frame = PingFrame.new(mask: @mask)
					frame.pack(data)
					
					write_frame(frame)
				else
					raise ProtocolError, "Cannot send ping in state #{@state}"
				end
			end
			
			# Receive a ping frame from the connection.
			def receive_ping(frame)
				if @state != :closed
					write_frame(frame.reply(mask: @mask))
				else
					raise ProtocolError, "Cannot receive ping in state #{@state}"
				end
			end
			
			# Receive a pong frame from the connection. By default, this method does nothing.
			def receive_pong(frame)
				# Ignore.
			end
			
			# Receive a frame that is not a control frame. By default, this method raises a {ProtocolError}.
			def receive_frame(frame)
				raise ProtocolError, "Unhandled frame: #{frame}"
			end
			
			# Pack a text frame with the specified buffer. This is used by the {#writer} interface.
			# @parameter buffer [String] The text to pack into the frame.
			# @returns [TextFrame] The packed frame.
			def pack_text_frame(buffer, **options)
				frame = TextFrame.new(mask: @mask)
				frame.pack(buffer)
				
				return frame
			end
			
			# Send a text frame with the specified buffer.
			# @parameter buffer [String] The text to send.
			def send_text(buffer, **options)
				write_frame(@writer.pack_text_frame(buffer, **options))
			end
			
			# Pack a binary frame with the specified buffer. This is used by the {#writer} interface.
			# @parameter buffer [String] The binary data to pack into the frame.
			# @returns [BinaryFrame] The packed frame.
			def pack_binary_frame(buffer, **options)
				frame = BinaryFrame.new(mask: @mask)
				frame.pack(buffer)
				
				return frame
			end
			
			# Send a binary frame with the specified buffer.
			# @parameter buffer [String] The binary data to send.
			def send_binary(buffer, **options)
				write_frame(@writer.pack_binary_frame(buffer, **options))
			end
			
			# Send a control frame with data containing a specified control sequence to begin the closing handshake. Does not close the connection, until the remote end responds with a close frame.
			# @parameter code [Integer] The close code to send.
			# @parameter reason [String] The reason for closing the connection.
			def send_close(code = Error::NO_ERROR, reason = "")
				frame = CloseFrame.new(mask: @mask)
				frame.pack(code, reason)
				
				self.write_frame(frame)
				self.flush
			end
			
			# Write a message to the connection.
			# @parameter message [Message] The message to send.
			def write(message, **options)
				case message
				when String
					# This is a compatibility shim for the previous implementation. We may want to eventually deprecate this use case... or maybe it's convenient enough to leave it around.
					if message.encoding == Encoding::UTF_8
						return send_text(message, **options)
					else
						return send_binary(message, **options)
					end
				when Message
					message.send(self, **options)
				else
					raise ArgumentError, "Unsupported message type: #{message}"
				end
			end
			
			# The default implementation for reading a message buffer. This is used by the {#reader} interface.
			def unpack_frames(frames)
				if frames.size == 1
					frames[0].unpack
				else
					frames.map(&:unpack).join("")
				end
			end
			
			# Read a message from the connection. If an error occurs while reading the message, the connection will be closed.
			#
			# If the message is fragmented, this method will buffer the frames until a complete message is received.
			#
			# @returns message [Message] The received message.
			def read(**options)
				@framer.flush
				
				while read_frame
					if @frames.last&.finished?
						frames = @frames
						@frames = []
						
						buffer = @reader.unpack_frames(frames, **options)
						return frames.first.read_message(buffer)
					end
				end
			rescue ProtocolError => error
				close(error.code, error.message)
				raise
			end
		end
	end
end
